Category Archives: C++

Everything related to the use of the C++ language

AudioToolkit: creating a simple plugin with WDL-OL

Audio Toolkit was started several years ago now, there are more than a dozen plugins based on the platform, applications using it, but I never wrote a tutorial explaining how to use it. Users had to find out for themselves. This changes today.

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Announcement: Audio Unit updates

I’m happy to announce the updates of all OS X plugins based on the Audio Toolkit. They are available on OS X (min. 10.11) in AU, VST2 and VST3 formats.

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Playing with a Bela (1.bis): Compile last Audio Toolkit on Bela

A few months ago, I started playing with the Bela board. At the time, I had issues compiling Audio ToolKit with clang. Since then and thanks to Travis-CI, I figured out what was going on. Unfortunately, the Beagle Board doesn’t have complete C++11 support, so I’ve added the remaining pieces, and you need also a new Boost.

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Review of Intel Parallel Studio 2017: Advisor

Recently, I got access to the latest release of Parallel Studio with an update version of Advisor. 6 years after my last review, let’s dive into it again!
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Playing with a Bela (1): Turning it on and compiling Audio Toolkit

I have now some time to play with this baby:

Beagleboard with Bela extension
Beagleboard with Bela extension

The CPU may not be blazingly fast, but I hope I can still do something with it. The goal of this series will be to try different algorithms and see how they behave on the platform.
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Building Boost.Python with a custom Python3

I’ve started working on porting some Python libraries to Python3, but I required using an old Visual Studio (2012) for which there is no Python3 version. In the end, I tried following this tutorial. The issue with the tutorial is that you are downloading the externals by hand. It is actually simpler to call get_externals.bat from the PCBuild folder.

Be aware that the solution is a little bit flawed. pylauncher is built in win32 mode in Release instead of x64. This has an impact on deployment.

Once this is done, I had to deploy the build to a proper location so that it is self contained. I inspired myself heavily from another tutorial by the same author, only adding 64 bits support in this gist.

Once this was done, time to build Boost.Python! To start, just compile bjam the usual way, don’t add Python options on the command line, this will utterly fail in Boost.Build. Then add in user-config.jam the following lines (with the proper folders):

using python : 3.4 : D:/Tools/Python-3.4.5/_INSTALL/python.exe : D:/Tools/Python-3.4.5/_INSTALL/include : D:/Tools/Python-3.4.5/_INSTALL/libs ;

This should build the debug and release mode with this line:

.\b2 --with-python --layout=versioned toolset=msvc-11.0 link=shared stage address-model=64
.\b2 --with-python --layout=versioned toolset=msvc-11.0 link=shared stage address-model=64 python-debugging=on
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Announcement: ATKTransientSplitter 1.0.0

I’m happy to announce the release of a mono transient splitter based on the Audio Toolkit. They are available on Windows and OS X (min. 10.11) in different formats.

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