Convolution is an algorithm that is often used for reverberations. If the equation is easy to understand and to implement, the implementation is costly. The other way of doing it is to use Fast Fourier Transform (FFT), but the direct/crude implementation requires latency. If it is possible to optimize the basic convolution code, it is sometimes more interesting to use a different algorithm, as it is the case here.
When I first read about transient shaper, I was like “what’s the difference with a compressor? Is there one?”. And I tried to see how to get these transient without relying on the transient energy, with a relative power (ratio between the instant power and the mean power) filter, or its derivative, but nothing worked. Until someone explained that the gain was driven by the difference between a fast attack filtered power and a slower one. So here it goes.
The main changes for this release are first trials at modulated filters, C++11 usage (nullptr, override and final), and some API changes (the main process_impl function is now const).
Sometimes images are worth a thousand words, so let’s look at some pictures of a middle-side compressor behavior.
I’m happy to announce the release of a stereo compressor based on the Audio Toolkit. It is available on Windows and OS X (min. 10.8) in different formats. This stereo compressor can work on two channels, left/right or middle/side, possibly in linked mode (only one set of parameters), and can be set up to mix the input signal with the compressed signal (serial/parallel compression).
I’m happy to announce the release of a mono fixed delay line based on the Audio Toolkit. It is available on Windows and OS X (min. 10.8) in different formats. The three knobs adjust the direct signal (blend), the delayed signal (feedforward) as well as the feedback signal from the delay line injected in the input. The delay can be set from 0 ms to 1 s by steps of 0.1 ms.
I’m happy to announce the release of one new limiter plugin based on the Audio Toolkit. It is available on Windows and OS X (min. 10.8) in different formats. I also updated the compressor and the expander with improved UI controls. The compressor also has now a dry/wet knob, allowing to use it for parallel compression.
Audio Toolkit is now almost ready for its first stable release. Its content will now move toward more advanced DSP algorithms (zero delay filters, amplifiers).
I’d like to talk a little bit about the way a compressor and an expander can be written with the Audio Toolkit. Even if both effects use far less filters than the SD1 emulation, they still implement more than just one filter in the pipeline, contrary to a fixed delay line (another audio plugin that I released with the compressor and the expander).