This is the first stable release of the Audio Toolkit, after more than a year of development. In addition to the serial pipeline, there is now an option to use TBB to render each chunk in parallel. The pipeline can also return the maximum latency the pipeline possesses if all latency information is given during the build of the pipeline.

Additional filters were also added to complement the current set of filters.

Read More

I’ve explained in earlier posts how to simulate a simple overdrive circuit. I’ve also explained how I implemented this in QtVST (and yes, I should have added labels on those images!), which was more or less the predecessor of Audio TK.

The main problem with simulating non linear circuits is that it costs a lot. Let’s see if I can improve the timings a little bit.

Read More