Category Archives: Electronic

Announcement: Audio TK 1.0.0

This is the first stable release of the Audio Toolkit, after more than a year of development. In addition to the serial pipeline, there is now an option to use TBB to render each chunk in parallel. The pipeline can also return the maximum latency the pipeline possesses if all latency information is given during the build of the pipeline.

Additional filters were also added to complement the current set of filters.

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Announcement: Audio TK 0.7.0

Focus on this release was on performance. As such the core functions were optimized, as well as some tools and EQ.

A new filter dedicated to fast convolution (using a fixed-size partition with a mix of FFT convolution and explicit FIR filter) with 0 latency was added.

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Announcement: Audio TK 0.6.0

The main changes for this release are first trials at modulated filters, C++11 usage (nullptr, override and final), and some API changes (the main process_impl function is now const).

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Audio Toolkit: ATK SD1 Implementation

I just released my SD1 simulation, and now it is time to explain why is inside this plugin. Not everything in the original pedal was simulated, and different schemes were used to tackle the different stages.

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Announcement: ATK SD1 1.0.0

I’m happy to announce the release of my third audio plugin, the first based on the Audio Toolkit. It is available on Windows and OS X in different formats.

The UI was designed by Florent Keller, many thanks to him!

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Announcement: Audio TK 0.2.0

It’s time for a new release of the toolkit. Much has been done in terms of basic filters, but also to simplify usage (static and shared libraries are compiled, no need to reset the pipeline before calling process…).

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Audio Toolkit: Optimization of the overdrive simulation

I’ve explained in earlier posts how to simulate a simple overdrive circuit. I’ve also explained how I implemented this in QtVST (and yes, I should have added labels on those images!), which was more or less the predecessor of Audio TK.

The main problem with simulating non linear circuits is that it costs a lot. Let’s see if I can improve the timings a little bit.

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