How to explain the different kind of audio effects and how to understand what their use is? Although I learnt a lot by practice, there is sometimes the need for some theory and for experiments. I tried to find a book that matches these two points: good theory and proper practice. I’ve chosen this book, with tracks on a CD for experimentation. Was it really what I was looking for?
I think I’ve said it already, I have a rock band. Currently, we are recording our first album, and while we used Traktion in the past, I’m considering moving to Sonar (it is continuously updated and has a great reputation, also I’ve played a few time in the past with its ancestor Cakewalk).
So let’s talk about the book’s comprehensive guide.
It’s not the first time I start a book and I lay it down a few pages latter because the quality was low. I had to do this, because it was really a waste of time.
Continue reading Book review: Data Structures and Algorithms For Game Developers
After Music Theory for Computer Musicians, Composition for Computer Musicians, here is Harmony for Computer Musicians. Michael Hewitt builds on some topics from the preceding books to dig in the complexity of harmony.
Continue reading Book review: Harmony for Computer Musicians
I encountered this book, and the title was very appealing. Unfortunately, there are a lot of bad comments on the book, so when I saw it last time on a shelf, I’ve decided to check for myself.
Two weeks ago, I’ve reviewed Michael Hewitt’s second book, Composition for Computer Musicians. I’ve decided to go for Hewitt’s first book, dedicated to the explanations of music theory.
Continue reading Book review: Music Theory for Computer Musicians
My biggest hobby remains music. As a former trumpet player, current drummer and bass player, I spent a lot of time studying solfege, and a little bit of composition. Besides this, I’ve mixed an album for one of my former bands, mastered some tracks for others (and my current one), so I’m also a computer musician. This is why this book from Michael Hewitt was of high interest to me.
Continue reading Book review: Composition for Computer Musicians
This is a book I wanted to read a long time ago. RTS is a game genre I particularly appreciate, but I never got to the point of starting writting one. Perhaps with this book, I will…
Continue reading Book Review: Programming An RTS Game With Direct3D
Some books geared toward game programming beginners tend to only scratch the surface of the presented language and of what it takes to write a game. There are some pitfalls that are specific to games that need to be addressed (or so the book says), and this is what this book is about.
Continue reading Book review: C++ For Game Programmers
I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?
Let’s start with the bad stuff.