I love reading books on signal processing, especially on audio signal processing. From books on using effects to a so-called reference, I still enjoy reading them, even if they are frustrating. The only one that was is DAFX: Digital Audio Effects, but I haven’t made a review of it!

This book came after reading a book on JUCE and starting using it myself. As it was using JUCE for its plugins, I thought it would be a good book.

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This review will actually be quite quick: I haven’t finished the book and I won’t finish it.

The book was published in August 2015 and is based on OpenGL < 3. The authors may sometimes say that you can use shaders to do better, but the fact is that if you want to execute the code they propose, you need to use the backward compatibility layer, if it's available. OpenGL was published almost a decade ago, I can't understand why in 2015 two guys decided that a new book on scientific visualization should use an API that was deprecated a long time ago. What a waste of time.

Big data is the current hype, the thing you need to do to find the best job in the world. I’ve started using machine learning tools a decade ago, and when I saw this book, it felt like it was answering some concerns I had. Let’s see what’s inside.

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