Audio Toolkit was started several years ago now, there are more than a dozen plugins based on the platform, applications using it, but I never wrote a tutorial explaining how to use it. Users had to find out for themselves. This changes today.
A few months ago, I started playing with the Bela board. At the time, I had issues compiling Audio ToolKit with clang. Since then and thanks to Travis-CI, I figured out what was going on. Unfortunately, the Beagle Board doesn’t have complete C++11 support, so I’ve added the remaining pieces, and you need also a new Boost.
I have to say, I was intrigued when I saw the book. Lots of things about music seem intuitive, from movies to how it makes us feel. And the book puts a theoretical aspect on it. So definitely something I HAD to read.
While following a discussion on KVR, I thought about adding support for denormals handling in Audio Toolkit
Continue reading Audio Toolkit: Handling denormals
I have now some time to play with this baby:
The CPU may not be blazingly fast, but I hope I can still do something with it. The goal of this series will be to try different algorithms and see how they behave on the platform.
Continue reading Playing with a Bela (1): Turning it on and compiling Audio Toolkit
I’m happy to announce the release of a mono transient splitter based on the Audio Toolkit. They are available on Windows and OS X (min. 10.11) in different formats.
After my transient shaper, some people told me it would be nice to have a splitter: split the signal in two tracks, one with the transient, another with the sustain. For instance, it would be interesting to apply a different distortion on both signals.
There are so many different distortion/overdrive/fuzz guitar pedals, and some have a better reputation than other. Two of them have a reputation of being closed (one copied on the other), and I already explained how one of these could be modeled (and I have a plugin with it!). So let’s work on comparing the SD1 and the TS9.