I’m happy to announce the updates of all OS X plugins based on the Audio Toolkit. They are available on OS X (min. 10.11) in AU, VST2 and VST3 formats.
There are so many different distortion/overdrive/fuzz guitar pedals, and some have a better reputation than other. Two of them have a reputation of being closed (one copied on the other), and I already explained how one of these could be modeled (and I have a plugin with it!). So let’s work on comparing the SD1 and the TS9.
I’ve decided to create a real space for Audio ToolKit. The idea is to make it more visible, with a consistent message to the users.
In addition to this move, this blog has move to a subdomain there (and you may have noticed it) and Audio ToolKit documentation as well.
I’m happy to announce the release of a stereo compressor based on the Audio Toolkit. It is available on Windows and OS X (min. 10.8) in different formats. This stereo compressor can work on two channels, left/right or middle/side, possibly in linked mode (only one set of parameters), and can be set up to mix the input signal with the compressed signal (serial/parallel compression).
I just released my SD1 simulation, and now it is time to explain why is inside this plugin. Not everything in the original pedal was simulated, and different schemes were used to tackle the different stages.
I’ve explained in earlier posts how to simulate a simple overdrive circuit. I’ve also explained how I implemented this in QtVST (and yes, I should have added labels on those images!), which was more or less the predecessor of Audio TK.
The main problem with simulating non linear circuits is that it costs a lot. Let’s see if I can improve the timings a little bit.