I’d like to talk a little bit about the way a compressor and an expander can be written with the Audio Toolkit. Even if both effects use far less filters than the SD1 emulation, they still implement more than just one filter in the pipeline, contrary to a fixed delay line (another audio plugin that I released with the compressor and the expander).

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I’ve explained in earlier posts how to simulate a simple overdrive circuit. I’ve also explained how I implemented this in QtVST (and yes, I should have added labels on those images!), which was more or less the predecessor of Audio TK.

The main problem with simulating non linear circuits is that it costs a lot. Let’s see if I can improve the timings a little bit.

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A long time ago, I started implementing audio filters with a Qt GUI. I also started other pet projects in the same area, but I didn’t have a proper audio support library in C++ for that. Also Qt plugins are no longer an option (for me), I still hope to implement new filters in the future.

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