Tag Archives: Audio Unit

AudioToolkit: creating a simple plugin with WDL-OL

Audio Toolkit was started several years ago now, there are more than a dozen plugins based on the platform, applications using it, but I never wrote a tutorial explaining how to use it. Users had to find out for themselves. This changes today.

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Announcement: Audio Unit updates

I’m happy to announce the updates of all OS X plugins based on the Audio Toolkit. They are available on OS X (min. 10.11) in AU, VST2 and VST3 formats.

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Announcement: ATKTransientSplitter 1.0.0

I’m happy to announce the release of a mono transient splitter based on the Audio Toolkit. They are available on Windows and OS X (min. 10.11) in different formats.

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Audio Toolkit: Transient splitter

After my transient shaper, some people told me it would be nice to have a splitter: split the signal in two tracks, one with the transient, another with the sustain. For instance, it would be interesting to apply a different distortion on both signals.

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Announcement: ATKTransientShaper 1.0.0

I’m happy to announce the release of a mono transient shaper based on the Audio Toolkit. They are available on Windows and OS X (min. 10.11) in different formats.

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On modeling posts

I’m currently considering whether I should do more posts on preamps modeling or just keep implementing filters/plugins. Of course, it’s not one or the other, there are different options in this poll:

Modeling preamps: more or less?

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So the idea is to ask my readers what they actually want. I can explain how the new triodes filters are implemented, how they behave, but I can also add new filters in Audio Toolkit (based on different preamp and amp stages, dedicated to guitars, bass, other instruments), try to optimize them, and finally I can include them in new plugins that could be used by users. Or I can do something completely different.

So if you have any ideas, feel free to say so!

Audio Toolkit: Parameter smoothing

Audio Toolkit shines when the pipeline is fixed (filter-wise and parameter-wise). But in DAWs, automated parameters are often used, and to avoid glitches, it’s interesting to additionally smooth parameters of the pipeline. So let’s see how this can be efficiently achieved.

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Announcement: ATKAutoSwell 1.0.0

I’m happy to announce the release of a mono autoswell based on the Audio Toolkit. They are available on Windows and OS X (min. 10.8) in different formats.

This plugin applies a ratio to the global gain of a signal once it is higher than a given threshold. This means that contrary to a compressor where the power of the signal will never go lower than the threshold, for AutoSwell, it can.

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Announcement: ATKStereoLimiter 1.0.0

I’m happy to announce the release of a stereo limiter based on the Audio Toolkit. They are available on Windows and OS X (min. 10.8) in different formats.

This stereo plugin limits both channels by getting the max of the instantaneous power of them and applying a limiting gain function on them. There is no oversampling inside the plugin, so the output signal can overshoot.

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Announcement: ATKSideChainCompressor 2.0.0 and ATKSideChainExpander 2.0.0

I’m happy to announce the update of the side-chain stereo compressor and expander based on the Audio Toolkit. They are available on Windows and OS X (min. 10.8) in different formats.

These stereo plugins can work on two channels, left/right or middle/side, possibly in linked mode (only one set of parameters), and can be set up to mix the input signal with the compressed signal (serial/parallel compression). The side chain channels can be used to steer the gain stage (the same setup will be used, right/left or middle/side), depending on the switch on the top right of the plugins. The same coloration stage than ATKColoredCompressor and ATKColoredExpander are used here.

This effectively makes ATKStereoCompressor obsolete, as the compressor can be set up in the same conditions as ATKStereoCompressor.

These new versions have more parameters than the previous ones, which means that the parameters used in a project with the former version won’t be loaded in the same way for these new versions.

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