I got my hand on an old edition of this book second edition, now the third is available), and it seemed to me a good place for game developers to start.
Mike McShaffry has a lot of experience from the game field, and his goal is to share it with the readers. In every chapter, there are some anecdots of his past, and it is a lot of fun to see studios falling in the same pitfalls than we do when we start coding.

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As I’ve said before, I’ve done several book reviews in the past. I will start with a small serie on design patterns books.

This book is one of the “must-have” in your library. If you write some code or if you manage some IT or Computer Science projects, you will have this book to lay down the basic software architecture.

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I came across the issue of how to teach a trainee how to write a parallel finite-difference time-domain (FDTD) method. There are a lot of books on the FDTD, but only a few on parallel ones. So I’ve decided to go for this book, knowing that some chapters won’t apply to our job (wave equations). My goal was to seek a book that would explain the basics of my issues.

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I’m a very curious guy, and I wanted to know who is looking at my blog, and for my wife, who is interested by what is viewed on her decoration site (in construction as she wants to make a living of decoration advice). With my hosting service, I have access to Awstats, but Google Analytics seems better suited for data analysis. And this is what this book explains.

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The book description was really appetizing: Machine Learning applied to the Internet, so it should be easy to understand, and Python as the mean to compute. Unfortunately, contrary to what I saw in different reviews, I was not pleased with the book, and here is why.

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