Audio Toolkit is now almost ready for its first stable release. Its content will now move toward more advanced DSP algorithms (zero delay filters, amplifiers).
I’d like to talk a little bit about the way a compressor and an expander can be written with the Audio Toolkit. Even if both effects use far less filters than the SD1 emulation, they still implement more than just one filter in the pipeline, contrary to a fixed delay line (another audio plugin that I released with the compressor and the expander).
I’m happy to announce the release of two new audio plugins based on the Audio Toolkit. It is available on Windows and OS X (min. 10.8) in different formats.
A lot has happened in two weeks for Audio ToolKit. This release mainly adds tools for Compressor and Delays design. There will be additional plugins release soon.
I just released my SD1 simulation, and now it is time to explain why is inside this plugin. Not everything in the original pedal was simulated, and different schemes were used to tackle the different stages.
It’s time for a new release of the toolkit. Much has been done in terms of basic filters, but also to simplify usage (static and shared libraries are compiled, no need to reset the pipeline before calling process…).
I’ve explained in earlier posts how to simulate a simple overdrive circuit. I’ve also explained how I implemented this in QtVST (and yes, I should have added labels on those images!), which was more or less the predecessor of Audio TK.
The main problem with simulating non linear circuits is that it costs a lot. Let’s see if I can improve the timings a little bit.
A long time ago, I started implementing audio filters with a Qt GUI. I also started other pet projects in the same area, but I didn’t have a proper audio support library in C++ for that. Also Qt plugins are no longer an option (for me), I still hope to implement new filters in the future.