How to explain the different kind of audio effects and how to understand what their use is? Although I learnt a lot by practice, there is sometimes the need for some theory and for experiments. I tried to find a book that matches these two points: good theory and proper practice. I’ve chosen this book, with tracks on a CD for experimentation. Was it really what I was looking for?

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I think I’ve said it already, I have a rock band. Currently, we are recording our first album, and while we used Traktion in the past, I’m considering moving to Sonar (it is continuously updated and has a great reputation, also I’ve played a few time in the past with its ancestor Cakewalk).

So let’s talk about the book’s comprehensive guide.

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I’m pleased to announce the 1.0 version of QtSimpleEQ, a plugin with one low-pass, two peak and one high pass second-order filters. Nothing fancy in the algorithms, it’s mainly another show case for Qt VST plugins.

The code is available under the GPL2 on github and on Sourceforge.

The plugin can be download on the Sourceforge project page.

The plugin was tested with Tracktion 3 (Windows XP).

Snapshot:

QtSimpleEQ UI

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I’m pleased to announce the 1.2 version of QtSimpleOverdrive.

Since last version, the GUI was changed, and mainly the automation has been fixed. As such, old parameters are no longer valid, sorry…

The code is now available under the GPL2 on github and on Sourceforge.

The plugin can be download on the Sourceforge project page.

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I’m pleased to announce the release of my first VST plugin (Windows 32bits), based on the simple overdrive prototype.

It is a mono filter, with an oversampling of 2 to 32, based on polyphase filters, and the undersampling is done after an 8th order Butterworth lowpass filter with a cut frequency of 22kHz.

The source code will be available (under the GPL) in the future if there is interest in the plugin and its support. The exact way it works will be explained in a future blog post.

The audio plugin is available on Sourceforge: https://sourceforge.net/projects/qtvst/files/QtSimpleOverdrive/

If you find any issue, please submit it on Github: https://github.com/mbrucher/qtvst

Please note that the oversampling can be quite CPU intensive (on my laptop, an Intel Core2 T7200, using an oversampling of 4 at 96kHz uses the full power of one core).

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I’ve set up a SourceForge project where I will put all the binaries for this project.

The source code is still on Github (https://github.com/mbrucher/QtVST), but it won’t always contain the source code for each VST plugin. The next plugin I’m working on is based on the overdrive I’ve blogged about some months ago.

The download page: https://sourceforge.net/projects/qtvst/files/

There are some effects that are simpler than other. Digital ones are generally easier than analog ones, and purely digital filter are also easier than digitally-transformed analog ones. Linear filters such as passband, cutband, … are easy to digitally design, chorus can be achieved through some spectral computations, delay and reverbation are computationnally expensive but easy to code.

It said that analog devices have a unique sound that digital devices cannot achieve. In fact, much is due to the simplications that occur when digitizing an analog device. One of the most blatant examples is the overdrive, which I took from Simulanalog.

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