Tag Archives: Game architecture

Book review: Multi-Threaded Game Engine Design

I encountered this book, and the title was very appealing. Unfortunately, there are a lot of bad comments on the book, so when I saw it last time on a shelf, I’ve decided to check for myself.

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Book Review: Programming An RTS Game With Direct3D

This is a book I wanted to read a long time ago. RTS is a game genre I particularly appreciate, but I never got to the point of starting writting one. Perhaps with this book, I will…
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Book review: Ultimate 3D Game Engine Design & Architecture

I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?

Let’s start with the bad stuff.

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