It’s not the first time I start a book and I lay it down a few pages latter because the quality was low. I had to do this, because it was really a waste of time.
Continue reading Book review: Data Structures and Algorithms For Game Developers
This is a book I wanted to read a long time ago. RTS is a game genre I particularly appreciate, but I never got to the point of starting writting one. Perhaps with this book, I will…
Continue reading Book Review: Programming An RTS Game With Direct3D
Some books geared toward game programming beginners tend to only scratch the surface of the presented language and of what it takes to write a game. There are some pitfalls that are specific to games that need to be addressed (or so the book says), and this is what this book is about.
Continue reading Book review: C++ For Game Programmers
I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?
Let’s start with the bad stuff.
Continue reading Book review: Ultimate 3D Game Engine Design & Architecture
Strategy games are the type of games I prefer. Turn-based or real-time, they share some common ground. This book tries to explain them.
Continue reading Book review: Game Guru: Strategy Games