Tag Archives: Graphics

Interactive RayTracer

Some months ago, I’ve decided to dig into raytracing, and more exactly interactive raytracing. So I’ve started writting my own library, based on several publications.
nVidia announced recently its own framework, Intel wants also to do raytracing on Larrabee, it is the current trend.
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Monitoring CPU usage in multithreaded applications

As I have to parellize some programs developed in my new lab, I monitor CPU usage during thier execution. I do not usually need MPI to optimize them (although sometimes it is needed), only OpenMP, which means I can track /proc/ to get CPU and instantaneously memory usages.

So I wrote a small script that can be used by anyone for this purpose. I’ll explain how it works now.
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