I’m happy to announce the release of a modeling of the Fender Bassman preamplifier stage based on the Audio Toolkit. They are available on Windows and OS X (min. 10.9) in different formats.
This review will actually be quite quick: I haven’t finished the book and I won’t finish it.
The book was published in August 2015 and is based on OpenGL < 3. The authors may sometimes say that you can use shaders to do better, but the fact is that if you want to execute the code they propose, you need to use the backward compatibility layer, if it's available. OpenGL was published almost a decade ago, I can't understand why in 2015 two guys decided that a new book on scientific visualization should use an API that was deprecated a long time ago. What a waste of time.
ATK is updated to 2.0.0 with a major refactoring to ensure signed/unsigned consistency, new Adaptive module and EQ design. Complex-valued filters are also now available to allow simultaneous dual channel processes and advanced filters like complex LMS filters.
I’ve started working on adaptive filtering a long time ago, but could never figure out why my simple implementation of the RLS algorithm failed. Well, there was a typo in the reference book!
Now that this is fixed, let’s see what this guy does.
A few months ago, I started playing with the Bela board. At the time, I had issues compiling Audio ToolKit with clang. Since then and thanks to Travis-CI, I figured out what was going on. Unfortunately, the Beagle Board doesn’t have complete C++11 support, so I’ve added the remaining pieces, and you need also a new Boost.