This review will actually be quite quick: I haven’t finished the book and I won’t finish it.

The book was published in August 2015 and is based on OpenGL < 3. The authors may sometimes say that you can use shaders to do better, but the fact is that if you want to execute the code they propose, you need to use the backward compatibility layer, if it's available. OpenGL was published almost a decade ago, I can't understand why in 2015 two guys decided that a new book on scientific visualization should use an API that was deprecated a long time ago. What a waste of time.

This entry is part 2 of 4 in the series Audio Toolkit algorithms

Last week, I published a post on adaptive filtering. It was long overdue, but I actually had one other project on hold for even longer: allowing a user to specify a filter template and let Audio Toolkit figure out a FIR filter from this template.

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This entry is part 1 of 4 in the series Audio Toolkit algorithms

I’ve started working on adaptive filtering a long time ago, but could never figure out why my simple implementation of the RLS algorithm failed. Well, there was a typo in the reference book!

Now that this is fixed, let’s see what this guy does.

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This entry is part 2 of 3 in the series Playing with a Bela

A few months ago, I started playing with the Bela board. At the time, I had issues compiling Audio ToolKit with clang. Since then and thanks to Travis-CI, I figured out what was going on. Unfortunately, the Beagle Board doesn’t have complete C++11 support, so I’ve added the remaining pieces, and you need also a new Boost.

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