There is no official C++ standard, unlike several languages (Java, Python, …) where there are referentials for code and design style, good practices, … It didn’t exist until this book where two world-renowned C++ authors set the basis for your every day development.
Month: June 2009
I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?
Let’s start with the bad stuff.
What an appetizing title! This book is part of an O’Reilly serie that treats a lot of interesting topic. Contrary to Beautiful Code, this one is much shorter but the title suggest it is much more pragmatic.
Since this post, Intel has officially released Parallel Studio. This is why I’ve published a new, up-to-date review here.
Strategy games are the type of games I prefer. Turn-based or real-time, they share some common ground. This book tries to explain them.
I’ve promised to make an update whenever I would find a solution to the problem I had some months ago when I tried to use the latest MKL with numpy. Well, there was a simple hack that did the trick. It is far from being perfect, but at least, the tests pass now.
So the only thing you have to do is to export the LD_PRELOAD variable: