This will be my last post on this topic, I’ve actually implemented this in my raytracer a long time ago (2009..), except for the last sampler. I don’t have time to make the raytracer behave better, especially the underlying kd-tree. I have other pet projects that are more interesting to me. But this could still be of interest to some people.

Oversampling in graphics are fundamentals. Without it, you get serious aliasing effects. These can be explained quite easily. In your eye, you don’t get just one ray hitting your retina on one “cell”, you get thousands on them, and then your brain only see the mean value. The issue with the raytracer is that it only uses one ray, instead of thousands of them, because it is quite costly! But even with a small amount of rays, you can enhance the results.

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