As some may have seen online, ROLI released a new version of JUCE. The nice thing is that they added a new tier for people like me who don’t sell plugins but who don’t want to release their code under the GPL license for diverse reasons (for me, it was formerly incompatibility between VST3 license and the GPL).
With JUCE 5, you have support for all major APIS, from VST2 to Audio Unit v3 and also AAX or VST3. And you can develop your own plugins. The caveat with this tier is that you have a splash screen and a tracking of your users… (actually, there is a flag to remove both). the advantage is that on MacOS, there is no more SDK conflicts, and I have Audio Unit 3 support
So I’ve started playing with Projucer and built a barebone ATK plugin that doesn’t do anything. What I can say is that the worst part is handling universal binaries, support 32bits plugins, as the JUCE project builder overwrites all my changes. Even adding ATK is painful with the project manager.
So instead, I’m going the WDL-OL here, and keeping this ATKJUCE plugin as the simple plugin I’ll duplicate by changing the names and its content. I have my builders that build the plugins and creates the installers, all that while keeping the same JUCE core code (it is shared by all plugins).
The next step is trying to make sense of the API to build a nicer GUI than what I currently have (probably something flat). Indeed, the tutorials on the GUI are small and too basic, but WDL-OL was no better in that aspect, but with more examples.
1 thought on “
Using Audio ToolKit with JUCE 5
”