In almost all analog modeling algorithms, we solve a (non-)linear system they require at some point to solve , with given and . Depending on the size of the matrix and its characteristics, computing an inverse can be costly and may incur numerical problems. Let’s tackle cost in this discussion.
Last month, I presented my latest work on Audio ToolKit at ADC 2018, namely how I turned a SPICE netlist to a filter.
It is now time to present some of the results here.
A few month ago, mystran published on KVR a small SPICE simulator for real-time processing. I liked the idea, the drawback being that the code is generic and not tailored like a static version of the optimizer. So I wondered if it was doable. But for this, I have to start from the basics and build from there. So let’s go.
After my previous post on SPICE modelling in Python, I need to use a good support example to go up to on the fly compilation in C++. This schema will also require some changes to support more than simple nodal analysis, so this now becomes Modified Nodal Analysis with state equations.
There are so many different distortion/overdrive/fuzz guitar pedals, and some have a better reputation than other. Two of them have a reputation of being closed (one copied on the other), and I already explained how one of these could be modeled (and I have a plugin with it!). So let’s work on comparing the SD1 and the TS9.