It’s not the first time I start a book and I lay it down a few pages latter because the quality was low. I had to do this, because it was really a waste of time.
This is a book I wanted to read a long time ago. RTS is a game genre I particularly appreciate, but I never got to the point of starting writting one. Perhaps with this book, I will…
Some books geared toward game programming beginners tend to only scratch the surface of the presented language and of what it takes to write a game. There are some pitfalls that are specific to games that need to be addressed (or so the book says), and this is what this book is about.
I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?
Let’s start with the bad stuff.
Strategy games are the type of games I prefer. Turn-based or real-time, they share some common ground. This book tries to explain them.